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Adventure of Link
This game is often criticized for its poor gameplay and odd sidescrolling fighting style. Still, it's worth the time. We at TriforceTour love it. It's all about Link, who is nearing the age of 16, who finds a mysterious Triforce mark on his hand. He goes to Impa, who realizes what it is and takes him to the North Castle. Link sees an ancient writing on the large door into the castle, but with the symbol on his hand glowing, he can read it easily, suprisingly. The door opens, and there is Zelda, with a sleeping spell cast on her. Impa gives Link six crystals and tells him to go to the six palaces and put the crystals in their statues while there. Only this way can he discover the power of the Triforce of Courage and awaken Zelda. If he fails, Ganon's remaining minions will use his blood to relinquish their old master.
- Walkthrough (Coming Soon)
- Cheats (Coming Soon)
- Overworld Map (Coming Soon)
- Items (Coming Soon)
Release Dates
- USA
- December 1988
- Europe
- January 1989
- Japan
- April 1988
Systems
- USA and Europe
- Nintendo Entertainment System
- Japan
- Famicom
TriforceTour Rating Breakdown
- Graphics: 4.1
- Not very good graphics compared to Zelda I. It kinda looks like me (TheMasterSwordsman) trying to do a sprite sheet.
- Gameplay: 7.9
- I like the control style, but most people think it's pretty awkward. Sidescroll in battle, top-down overworld.
- Playability: 6.6
- Waaaaaaaay too hard for most people, but isn't that what Zelda is about? Difficult challenges?
Box Art
- USA and Europe

- Japan
















